Tech/LxEngine/Copyright & Licensing

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LxEngine

All source code written by the LxEngine team is licensed under the MIT license and is copyright the authors of the LxEngine code.

Third Party Technologies

The LxEngine code currently uses the following third-party technologies:

SDK License
Boost Boost License
Bullet Physics SDK
GLM OpenGL Mathematics library, used by and along with the GLGeom library
Google V8 New BSD license Currently LxEngine statically links to Google V8.
OGRE MIT license
OIS
OpenAL LGPL
TinyXML zlib license Original code by Lee Thomason [1]. Currently statically compiled into LxEngine and used only internally.
libogg
libvorbis
LodePNG


Note: the LxEngine development team currently does not have a corresponding legal team. The development team attempts to always appropriately respect and abide by the licensing terms of all third-party technology employed in LxEngine. Please contact the LxEngine development team immediately if you find the project is in any way violating the terms or spirit of those licenses.

Content & Assets

Some content distributed with LxEngine includes:

LinkLicense
http://opengameart.org/content/gui-sound-effectsCC0 (Public Domain)
http://pousse.rapiere.free.fr/tome/tome-tiles.htmCreative Commons

Note: this is not intended to be an exhaustive list as all content distributed with LxEngine has an associated file with copyright and licensing information for that particular asset.

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