Tech/LxEngine/Copyright & Licensing
From Athile
LxEngine
All source code written by the LxEngine team is licensed under the MIT license and is copyright the authors of the LxEngine code.
Third Party Technologies
The LxEngine code currently uses the following third-party technologies:
| SDK | License | |
| Boost | Boost License | |
| Bullet Physics SDK | ||
| GLM | OpenGL Mathematics library, used by and along with the GLGeom library | |
| Google V8 | New BSD license | Currently LxEngine statically links to Google V8. |
| OGRE | MIT license | |
| OIS | ||
| OpenAL | LGPL | |
| TinyXML | zlib license | Original code by Lee Thomason [1]. Currently statically compiled into LxEngine and used only internally. |
| libogg | ||
| libvorbis | ||
| LodePNG |
Note: the LxEngine development team currently does not have a corresponding legal team. The development team attempts to always appropriately respect and abide by the licensing terms of all third-party technology employed in LxEngine. Please contact the LxEngine development team immediately if you find the project is in any way violating the terms or spirit of those licenses.
Content & Assets
Some content distributed with LxEngine includes:
| Link | License | |
| http://opengameart.org/content/gui-sound-effects | CC0 (Public Domain) | |
| http://pousse.rapiere.free.fr/tome/tome-tiles.htm | Creative Commons |
Note: this is not intended to be an exhaustive list as all content distributed with LxEngine has an associated file with copyright and licensing information for that particular asset.